Fortunately, a handy pause feature is located in the Main Menu if you need a breather. Don't get cocky just because you cleared that row, because there are many more coming right behind it in rapid succession. Get them all eliminated before they reach the temple of doom, as I call it. Using the mouse, you move your paddle back and forth a la old school Breakout or Zuma, firing colored balls at the ever-advancing row of more colored balls. The upside is you can pause and save your game at any time, so no need to worry about losing your progress. The downside is that it defaults to taking up the entire screen. Take them all out and earn an extra 15,000 points.Įspecially if you use this casual game as a diversion for a lunchbreak, the gameplay will last you for quite some time. Here, you'll have daggers to take out the balls, so no matching is required, although fancy shooting can earn you extra points and a quicker clearing of the row. With every group of levels that you defeat, you are given an opportunity to play a Bonus Round for extra points. Methinks the rank of Pharoah is a long way off. I think I am up to Sower of Seed or something like that, all the way from a lowly Farm Hand. Here, you'll advance through level after level of well designed torture chambers of stress. You can opt to play on Practice to beef up your skill on a specific level, Survival if you want to torture yourself on the same level with endless rows of balls encroaching, or Adventure mode, which is the meat of the game. And with 88 new levels to burn your way through, this game will take quite a few lunch breaks to complete. Sometimes the relentless rows of balls will come out from either side, tag teaming you. The speed at which these rows of balls come at you is much faster than Zuma, although the gameplay is much the same. Now, with all of these powerups that drop down upon you, you might think it's pretty easy to bust on through Luxor 2. Sometimes you'll get Pharoah's daggers, which are great as they destroy any single ball they touch. The Wild Ball, accompanied by a feral sounding eagle screech, will act as a wild card to eliminate 2 matching balls. A lightning strike may take out an entire group of balls or a color cloud may turn a whole area the color of the ball you shoot. They may stop or slow down the progress of the line, or even reverse it altogether. To help you along the way are numerous powerups that fall down as you destroy more balls. The goal is to destroy all of the balls prior to the bug guy reaching the temple's door. Basically, you shoot the correct color ball into two or more of the same color and these disappear. Luxor 2 places you in the role of an ornate paddle AKA winged scarab with balls of different color that you can shoot towards a rapidly snaking row of more of these different colored balls, being pushed forward by a tireless little bug towards a temple. However, I am a long time fan of Zuma and since the two games are very similar, I can compare them. Having never played the original Luxor, I can't draw comparisons between that and the sequel, Luxor 2. All around, the game gets outstanding points in the department of graphics and sound. When you shoot a ball into a place that is, shall we say, less than optimal, a sound much like breaking glass resounds - the game's aural way of saying you screwed up. Sound effects are appropriately clinky when money and gem powerups fall, and there's a nice, satisfying pop when you explode a ball. It sounds like a cross between Egyptian-styled music and Harry Potter: Middle Eastern with a mystical flair. The background music is a delight and helps to immerse you into the game. Even the little gems and trinkets that rain down on your paddle in the form of powerups and goodies are highly detailed and quite beautiful to look at, although with the frenetic pacing of Luxor 2, I doubt you'll have much time to linger on the surroundings. Birds will be flying about and water flows little touches everywhere that make the game world seem very alive. The backgrounds are rich with detail and life, and special care seems to have been given to every facet of Luxor 2. The level names and designs all have Egyptian themes and are quite intricately designed. Luxor 2 is a casual game whose imagery, music and overall theme is steeped in all things Egyptian.
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